Controlling your heart rate by not running around, adjusting for windage and bullet drop, and considering the advantages/disadvantages of between stability and mobility when choosing your firing stance all made for a really well put together zombie headshotting experience that had more depth than a typical zombies mode like in Call of Duty. What was unique about ZAT is that when you play on Sniper Elite difficulty you actually have to master the external ballistics physics system that was refined in the vanilla SE games and imported into Zombie Army. I can't personally speak about ZA4 but having seen footage of it, seems like it's a departure from what I loved about ZAT. But long range sniping IS the point of the ZAT.
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